Key takeaways
- She provides a complete damage package instead of relying only on one short ultimate window.
- Her Remembrance mechanics give her a distinct team-building identity and future compatibility with summon-focused supports.
- She can become the centerpiece of a second endgame team for players whose first side already uses their strongest hypercarry.
- She benefits from normal account progression: better relics, speed tuning, energy management, and supportive teammates all improve her performance.
Evernight is the highest-priority 3.7 pull for most accounts, while Dan Heng Permansor Terrae is the better account-saving choice if you need a durable sustain or want to build around summon-focused teams. This ranking of the best HSR 3 7 characters to pull weighs team value, role coverage, endgame usefulness, and how much investment each character needs.
Best HSR 3.7 Characters to Pull: Quick Ranking
| Rank | Character | Primary role | Team value | Investment need | Best for |
|---|---|---|---|---|---|
| 1 | Evernight | Remembrance damage dealer and summon enabler | Very high | Medium to high | Players wanting a premium Ice carry and Remembrance team core |
| 2 | Dan Heng Permansor Terrae | Preservation sustain and summon support | High | Medium | New accounts, summon teams, and players lacking a strong sustain |
1. Evernight: Best Overall 3.7 Pull
Evernight ranks first because she offers more than another damage dealer. She is a Remembrance character whose value comes from her personal damage, her memosprite-based gameplay, and her ability to make summon-oriented teams function as a coordinated system rather than a collection of independent units.
She is the strongest 3.7 choice for players who want a new main carry, particularly if their account lacks a modern Ice damage option. Her value is highest in content where frequent waves, elite enemies, or long boss phases reward sustained damage instead of a single short burst window.
Why Evernight is worth pulling
- She provides a complete damage package instead of relying only on one short ultimate window.
- Her Remembrance mechanics give her a distinct team-building identity and future compatibility with summon-focused supports.
- She can become the centerpiece of a second endgame team for players whose first side already uses their strongest hypercarry.
- She benefits from normal account progression: better relics, speed tuning, energy management, and supportive teammates all improve her performance.
Evernight’s drawbacks
Evernight is not the safest universal pull for every account. She wants a team that supports her action flow and summon mechanics, so a new player with few compatible supports may not see her full value immediately. She also competes with existing limited damage dealers for the same relic-farming time and premium support slots.
Her investment requirement is therefore medium to high. A functional build can begin with a suitable Ice damage relic set, a usable Light Cone, and correctly tuned speed. A premium build may require stronger substats and teammates that enhance summon or Remembrance mechanics.
Pull Evernight if:
- You need a powerful new main damage dealer.
- You already have a stable sustain and at least one complete endgame team.
- You like Remembrance or summon gameplay and plan to build around it.
- Your current roster lacks a reliable Ice carry.
2. Dan Heng Permansor Terrae: Best Account-Building Pull
Dan Heng Permansor Terrae ranks second overall, but he can be the number-one pull for a new or incomplete account. His Preservation role gives him broad defensive value, while his summon-oriented design makes him more relevant to teams that want protection and summon synergy from the same slot.
Unlike a damage dealer, a strong sustain can improve nearly every team on an account. He helps new players clear story content, simulated modes, and endgame stages more consistently because survival failures are often caused by insufficient protection rather than insufficient theoretical damage.
Why Dan Heng Permansor Terrae is worth pulling
- He fills a role every serious account needs: keeping the team alive through difficult encounters.
- He has value even when the account’s damage roster changes.
- His summon interaction gives him more strategic identity than a purely defensive unit.
- He is especially attractive for players who want to use Evernight or other summon-focused characters together.
Dan Heng Permansor Terrae’s drawbacks
His pull value falls if you already own multiple fully built premium sustains and rarely struggle with survivability. In that situation, adding another defensive character may improve comfort but not expand your account as much as a new damage dealer or a missing support archetype.
He also should not be judged only by raw damage. His value comes from preventing deaths, stabilizing rotations, and allowing the other three characters to spend their turns attacking or supporting instead of recovering from failed defensive cycles.
Evernight vs. Dan Heng Permansor Terrae
The direct comparison depends on what your account lacks. Evernight improves the ceiling of a team by adding a new carry and summon-focused damage plan. Dan Heng improves the floor of a team by making difficult stages more consistent.
| Account situation | Recommended choice | Reason |
|---|---|---|
| New account with no dependable limited sustain | Dan Heng Permansor Terrae | Survival improves every current and future team. |
| Established account with two strong sustains | Evernight | A new premium carry adds more roster coverage. |
| You already own several limited damage dealers | Dan Heng Permansor Terrae | Defensive role coverage is usually more valuable than another carry. |
| You want a Remembrance or summon-centered team | Evernight first | She is the more direct damage centerpiece for that plan. |
| You want both characters | Evernight first, unless sustain is missing | Evernight has the higher offensive ceiling; Dan Heng has the higher immediate account safety. |
Pull Priority for New Players
New accounts should normally prioritize role coverage rather than chasing the highest damage screenshot. A practical two-team account needs at least one dependable sustain for each side of endgame content, plus damage dealers who can handle different enemy situations.
- Pull Dan Heng Permansor Terrae first if you do not have a reliable limited sustain or regularly lose runs because characters die.
- Pull Evernight next if you need a main damage dealer and have enough defensive support to complete a team.
- Save after one priority pull if obtaining both would leave you without enough resources for levels, traces, relics, or a usable Light Cone.
A character is not fully useful at level 1 with unlevelled traces. For example, spending all available resources on two new limited characters can leave both underbuilt. One properly developed character with levelled core abilities and a coherent team will usually help more than two partially developed additions.
Pull Priority for Established Accounts
Established players should compare marginal value. Ask what a character adds that your roster cannot already do.
- If you already have two comfortable sustains, Evernight is the stronger account-expansion pull.
- If your damage roster is broad but one side of endgame content still collapses under pressure, Dan Heng may produce more consistent clears.
- If your current teams already use summon or Remembrance mechanics, Evernight receives extra value from existing synergy.
- If you are saving for a specific future character, neither 3.7 unit is automatically worth spending your entire reserve on.
How Much Investment Do They Need?
Use this simple investment budget when deciding whether a pull is affordable. A new limited character generally needs four resource categories: character levels, trace materials, relic farming, and a functional Light Cone. Treat each category as a separate cost rather than assuming the character is ready immediately after recruitment.
| Investment stage | Evernight | Dan Heng Permansor Terrae |
|---|---|---|
| Usable for ordinary content | Levelled character, main damage traces, workable speed and critical stats | Levelled character, defensive traces, usable survivability stats |
| Comfortable for difficult content | Level 80, important traces upgraded, around 60/120 critical ratio as a starting target | Level 80, key defensive abilities upgraded, enough effect resistance and durability for the stage |
| Premium build | Optimized relic substats, premium Light Cone, carefully tuned summon rotation | Premium Light Cone, optimized speed and durability, team-specific defensive tuning |
The critical-stat figure is a starting benchmark, not a requirement. Relic quality, buffs, speed, energy flow, and enemy weaknesses can matter more than reaching an exact ratio. For Dan Heng, extra damage is usually less important than surviving the encounter and maintaining the team’s rotation.
Final Verdict
Evernight is the best overall 3.7 pull because she brings a new high-value damage identity and has excellent upside for players interested in Remembrance and summon teams. Dan Heng Permansor Terrae is the better practical pull for incomplete accounts because a strong Preservation character improves team consistency across more content.
Choose Evernight when your account needs a carry. Choose Dan Heng Permansor Terrae when it needs protection. If you already have both roles covered, pull based on the team style you want to play rather than treating either character as mandatory.